// This file was created by Filewrap 1.1
// Little endian mode
// DO NOT EDIT

#include "../PVRTMemoryFileSystem.h"

// using 32 bit to guarantee alignment.
#ifndef A32BIT
 #define A32BIT static const unsigned int
#endif

// ******** Start: PivotQuadFragShader.fsh ********

// File data
static const char _PivotQuadFragShader_fsh[] = 
	"uniform lowp    sampler2D  sTexture;\r\n"
	"uniform lowp    vec4       Colour;\r\n"
	"\r\n"
	"varying mediump vec2       TexCoord;\r\n"
	"\r\n"
	"void main()\r\n"
	"{    \r\n"
	"\t// Multiply the texture colour with the constant colour\r\n"
	"\tgl_FragColor = texture2D(sTexture, TexCoord) * Colour;\t\r\n"
	"}\r\n";

// Register PivotQuadFragShader.fsh in memory file system at application startup time
static CPVRTMemoryFileSystem RegisterFile_PivotQuadFragShader_fsh("PivotQuadFragShader.fsh", _PivotQuadFragShader_fsh, 255);

// ******** End: PivotQuadFragShader.fsh ********

// This file was created by Filewrap 1.1
// Little endian mode
// DO NOT EDIT

#include "../PVRTMemoryFileSystem.h"

// using 32 bit to guarantee alignment.
#ifndef A32BIT
 #define A32BIT static const unsigned int
#endif

// ******** Start: PivotQuadFragShader.fsc ********

// File data
A32BIT _PivotQuadFragShader_fsc[] = {
0x10fab438,0xc4e03c22,0x30050100,0x2501,0xd363e337,0x2000000,0x20000000,0x13030000,0x1000000,0x4000000,0x0,0x8000000,0x2,0x5080100,0x20000,0xa1001,0x1000000,0x42010000,0x55535020,0x20,0x136,0x1,0x0,0x0,0x224,0x80,0x2,0x7d,0x0,0x8,0x0,0xffffffff,0x0,0x770009,0xffff,0x1,0x0,0x10000,0x4,0x0,0x0,0x0,0x0,0x3fffc,0x40000,0x1,0x0,0xffff0003,0xffffffff,0x20000,0x800000,0x0,0x1,0x10000,0x3,0x0,0x30014,0x1,0xa0000,0x20003,0x0,0x30000,0x3,0x1,
0xffffffff,0xffffffff,0x0,0x0,0x4,0x50003,0x10000,0x80010002,0x80018001,0x8001,0x0,0x0,0xf0000,0x60a000f,0x30003,0x30003,0x0,0x0,0x40004,0x40004,0x10000,0x30002,0x1,0x0,0x20001,0x2,0x20001,0x80018001,0x80018001,0x0,0x0,0x24ca0010,0x1506f000,0x68880,0x0,0x50204201,0x205553,0x1360000,0x10000,0x0,0x0,0x2a40000,0x800000,0x20000,0x7d0000,0x0,0x80000,0x0,0xffff0000,0xffff,0x90000,0xffff0077,0x10000,0x1,0x0,0x40001,0x0,0x0,0x0,0x0,0xfffc0000,0x1,0x10004,0x0,
0x30000,0xffffffff,0xffff,0x2,0x80,0x10000,0x0,0x30001,0x0,0x140000,0x10003,0x0,0x3000a,0x2,0x0,0x30003,0x10000,0xffff0000,0xffffffff,0xffff,0x0,0x40000,0x30000,0x5,0x20001,0x80018001,0x80018001,0x0,0x0,0x0,0xf000f,0x1060a,0x10001,0x1,0x0,0x40000,0x40004,0x4,0x20001,0x10003,0x1,0x10000,0x20002,0x10000,0x80010002,0x80018001,0x8001,0x0,0x0,0xf00024ca,0x88801500,0x6,0x400,0x0,0x0,0x0,0x3000000,0x78655473,0x65727574,0x18000000,0x103,0x2000001,0x10000,0x54000001,
0x6f437865,0x64726f,0x6030000,0x1000002,0x10000,0x3000200,0x6f430000,0x72756f6c,0x5000000,0x103,0x1000001,0x40000,0xf,
};

// Register PivotQuadFragShader.fsc in memory file system at application startup time
static CPVRTMemoryFileSystem RegisterFile_PivotQuadFragShader_fsc("PivotQuadFragShader.fsc", _PivotQuadFragShader_fsc, 819);

// ******** End: PivotQuadFragShader.fsc ********

